Visual Design for Software
CIT 37300/ 3 Cr.
Examination of best practices in software interface development for a variety of platforms. A study of the integration of visual elements into the systems analysis and design process, based on business and technical requirements. Topics include study of common design patterns, a review of prototyping tools, multi-modal design concepts, navigation strategies, and user acceptance testing.
- Available Online: No
- Credit by Exam: No
- Laptop Required: Yes
Prerequisites/Co-requisites:
P: CIT 14000 and CIT 21200
P or C: CIT 21300
Software
- Microsoft Office
- Web-Based Software Tools
Outcomes
Course Outcomes(What are these?)
- Develop of a user interface appropriate for a specific operating system (CIT l)
- Integrate results of the systems analysis and design process into a satisfactory visual design to support identified technical requirements (CIT k)
- Recommend best practices in current design for desktop, web, and mobile applications (CIT m)
- Develop navigation appropriate to the software's device and platform (CIT m)
- Design and execute user acceptance tests (CIT g)
- Demonstrate and develop problem-solving skills in a team environment (CIT d)
CIT Student Outcomes(What are these?)
(d) An ability to function effectively on teams to accomplish a common goal.
(f) An ability to communicate effectively with a range of audiences.
(g) An ability to analyze the local and global impact of computing on individuals, organizations, and society.
(k) An ability to identify and analyze user needs and take them into account in the selection, creation, evaluation and administration of computer-based systems.
(l) An ability to effectively integrate IT-based solutions into the user environment.
(m) An understanding of best practices and standards and their application.
Topics
- Investigate a Variety of Software Application Contexts
- Examine Current and Best Practice User Interface Examples
- Review Interpretation of UML Documents and Other System Requirements
- Discover User Interface Prototyping Tools
- Develop Static and Dynamic Software Prototypes Based on Technical Documentation
- Perform Usability and Acceptance Testing with Users
Principles of Undergraduate Learning (PULs)
1(a) - Express ideas and facts effectively in written formats
1(c) - Communicate orally in one-on-one and group settings
2(a) - Analyze complex issues and make informed decision
2(b) - Synthesize information in order to arrive at reasoned conclusions
2(e) - Use knowledge and understanding to generate and explore new questions
4(c) - Modify their approach to an issue or problem based on contexts and requirements of particular situations