Motion for Computer Animation
CGT 34100/ 3 Cr.
An applied course covering three-dimensional computer graphic animation for graphics specialists and professionals involved in the use of technical design, time and motion study, surface texture mapping, digital lighting, color, and the technology required to produce computer animations for commercial applications in manufacturing design, marketing, and training.
- Available Online: No
- Credit by Exam: No
- Laptop Required: Yes
Prerequisites/Co-requisites:
P: CGT 29900.
Outcomes
Course Outcomes
- Perform advanced animations within a digital scene (CGT b, c, & i)
- Deliver production and portfolio quality simulations that deliver advanced aesthetics, and mastery of 3D animation production workflow (CGT b, c & i)
- Implement and discuss work in a 3D environment (CGT e & h)
- Animate objects along a timeline using various techniques (anticipation, follow through, squash/stretch, balance, gravity, etc.) for desired motion (CGT b, c & i)
- Demonstrate 3D concepts and techniques that work across all 3D software platforms (CGT b, c & i)
- Understand physical dynamics, particle effects, and other special effects in the chosen 3D platform (CGT b, c & i)
Student Outcomes
(b) An ability to analyze a problem, and identify and define the computing and business requirements appropriate to its solution.
(c) An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs.
(e) An understanding of professional, ethical, legal, security and social issues and responsibilities.
(h) Recognition of the need for and an ability to engage in continuing professional development.
(i) An ability to use current techniques, skills, and tools necessary for computing practice.
Topics
- Markets for 2D and 3D animation
- Gaming and Film
- Visualizations
- Simulations
- Research and demonstration
- Research and demonstration
- Research and demonstration
- Research and demonstration
- Research and demonstration
- Flying craft animation (film)
- Weaponry animation (games)
- Run cycle (all markets)
- Push / Pull animation (all markets)
- Animating dialog with emotion I (all markets)
- Animating dialog with emotion II (all markets)
- Animating dialog with emotion III (all markets)