Introduction to Computer Animation
CGT 24100/ 3 Cr.
This course introduces the knowledge base on which digital animation and spatial graphics are founded and developed. Emphasis will be placed on developing a working knowledge of the mechanics of 3-D geometric formats, spline-based modeling with, polygon mesh & NURBS, procedural mapping of raster images, simplified polygon modeling, rendering methods, hierarchical linking and kinematic fundamentals.
- Available Online: No
- Credit by Exam: No
- Laptop Required: Yes
P: 11600, and have a solid understanding and ability to construct 3D surface and solid models, and understand raster imaging. C: 21100.
- Explain the basic concepts of animating objects over a specific amount of time (CGT c)
- Apply appropriate design parameters to achieve a pre-defined animation outcome(CGT a)
- Be able to define and explain clearly production timeline needs associated with animation projects(CGT e)
- Create animation along a timeline using various techniques such as anticipation, follow through, squash & stretch, balance, gravity, etc. for desired motion (CGT h,i)
(a) An ability to apply knowledge of computing and mathematics appropriate to the program’s student outcomes and to the discipline
(c)An ability to design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs
(e) An understanding of professional, ethical, legal, security and social issues and responsibilities
(h) Recognition of the need for and an ability to engage in continuing professional development
(i) An ability to use current techniques, skills and tools necessary for computing practice
- Driving Animation Software
- Composition and Staging
- Rigging basics
- Principles of animation